cyril_colin

Computer science student specializing in geometry manipulation and computer graphics.

A render of a gargoyle mesh, shaded according to its curvature, and with a hole in one ear fixed by a patch.
As an example of things I work on, here is a gargoyle with a hole in its ear patched using an implicit surface. *rawr*
A serious game made in Unity in the context of a one-week formation with the engine